In the meantime, the Arnold for Blender Discord community is a great place to ask questions and get help.įor Arnold-specific resources, take a look at Autodesk's website:
We're still working on proper documentation for BtoA, including additional wiki pages and YouTube tutorials. To render with BtoA without a watermark, a license subscription must be purchased on a monthly, quarterly, or yearly basis through the Autodesk website.įor installation instructions, visit the project wiki. The Arnold SDK is free to download from Autodesk.
How to Get BtoAītoA is available for Windows, macOS, and Linux. After you import the model it is good to inspect it and remove duplicite vertices -> go into edit mode ( Tab), select whole mesh ( A), ( W) > Remove doubles.Arnold for Blender (BtoA) is a community-developed Blender add-on for the Arnold renderer. If the option is not there, head into preferences and enable the import Stl addon which comes standard with Blender. You can choose either binary or ASCII file (both work). STL format and under options select the polygon resolution (dicing rate) and the units the object will be exported in. To export assemblies or parts go to File > Export > CAD Format. You will get better results building the mesh in Blender from scratch, because you have direct control over the polygons and vertices (as opposed in CAD you have parametric control over the surfaces). Note that a parametric mesh from any 3D cad app will not be best suited for game engines, because the mesh will be relatively high-poly and non-optimized. OBJ or other types (some have free Trial). There are also paid addons for Inventor to export in. Between Inventor and Blender you can use the.